using Assets.IOLibrary;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Assets.IOLibrary;

public class Main
{

    [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
    static void main3()
    {
        
        Assets.IOLibrary.Model.IO.Instance.Init();
        Assets.IOLibrary.Global.SYS.Instance.Init();

        AppSettings.Instance.Init();
    }
}
